Hello, I recently discover that way to change active camera during render is to use "Bind camera to markers". Why use markers ? Why not use Keyframe/drivers to change Scene.camera ( would be more homogeneous to other anim settings ) ?
Using markers, after binding, how to retrieve witch camera is linked to witch marker ? I can't find any information about that. Regards, Ju+ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
