If I remember it right, the commit was in the svn mailing list commented as a temporary hack. I would love some animation support for such properties, which are in the ui represented as the name of the datablock/string, since it could also be used not only to replace scene camera, but also replace meshes in some cases or to animate text. I can also imagine it could be used for some rigging cases. Not sure if this could be done through the animation system?
> ------------ Původní zpráva ------------ > Od: Mike Belanger <[email protected]> > Předmět: Re: [Bf-committers] Bind Camera to markers > Datum: 10.6.2010 15:01:14 > ---------------------------------------- > I honestly don't know either reevuedelibre. > > I just keyframe the camera, I don't see the point in learning a different tool > just for camera moves. > Also, you can use the NLA to keep track of shots : > http://www.vimeo.com/5860167 > > On 2010-06-10, at 1:41 AM, revuedelibre . wrote: > > > Hello, > > > > I recently discover that way to change active camera during render is to use > > "Bind camera to markers". > > Why use markers ? Why not use Keyframe/drivers to change Scene.camera ( > > would be more homogeneous to other anim settings ) ? > > > > Using markers, after binding, how to retrieve witch camera is linked to > > witch marker ? I can't find any information about that. > > > > Regards, > > > > Ju+ > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
