If I remember it right, the commit was in the svn mailing list commented as a 
temporary hack.
I would love some animation support for such properties, which are in the ui 
represented 
as the name of the datablock/string, since it could also be used not only to 
replace scene camera, 
but also replace meshes in some cases or to animate text. I can also imagine it 
could be used 
for some rigging cases.
Not sure if this could be done through the animation system?

> ------------ Původní zpráva ------------
> Od: Mike Belanger <[email protected]>
> Předmět: Re: [Bf-committers] Bind Camera to markers
> Datum: 10.6.2010 15:01:14
> ----------------------------------------
> I honestly don't know either reevuedelibre.
> 
> I just keyframe the camera, I don't see the point in learning a different tool
> just for camera moves.
> Also, you can use the NLA to keep track of shots : 
> http://www.vimeo.com/5860167
> 
> On 2010-06-10, at 1:41 AM, revuedelibre . wrote:
> 
> > Hello,
> > 
> > I recently discover that way to change active camera during render is to use
> > "Bind camera to markers".
> > Why use markers ? Why not use Keyframe/drivers to change Scene.camera (
> > would be more homogeneous to other anim settings ) ?
> > 
> > Using markers, after binding, how to retrieve witch camera is linked to
> > witch marker ? I can't find any information about that.
> > 
> > Regards,
> > 
> > Ju+
> > _______________________________________________
> > Bf-committers mailing list
> > [email protected]
> > http://lists.blender.org/mailman/listinfo/bf-committers
> 
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