Ok, so if I understand your proposal correctly, there should be a way to 'bind some kind of operator' to a Marker. Rather than having a python hack ( the current system ) there should be a hard-coded, more extensible system for markers.
On 2010-06-11, at 2:36 AM, Vilem Novak wrote: > Ok, this is a bit of a misunderstanding: > Besides the original cameras topic > we are talking about replacing some properties, so e.g. replacing a mesh, > which would be a typical case if you e.g. simulate clay-based animation > with replacement heads/mouths, since in such case > you don't always want to do things from 1 shape and animate it as shapes. > Another case is something I use quite often nowadays - conversion of > greasepencil > animation to real curves so it can be rendered. > By 'animating text' I meant not animating of the object, but of the 'content' > of such object, > thus e.g. doing animation of somebody typing, or else. > These things can allready be done, when you animate object layers or hiding. > or if you make a > set of object misplaced by e.g. 1000units, parent them all to an empty and > then offset this empty. > I used both of these methods. Hiding/Layers don't work currently well with > the current system, > since what is hidden, is also hidden in the dopesheet, so you can't actually > move the keys > (everything has to be scripted). > The 'misplacement' method is not optimal because of it makes scene bounds > huge, so you can't use the > home key anymore, and probably during rendering with raytracing it can cause > some serious performance > hit. > When we go back to the 'camera switching' topic, besides that the method is > probably used by durian team, > (which is a strong argument why something is userfull), it's a way close to > classical film making - you don't run > around with 1 camera, you shoot with several cameras and you make cuts.So, > you can do it another way too, > but if properly implemented, this is more intuitive. If I remember right, > Motion builder has a tool called camera switcher as > a separate thing, with it's own timeline. > Hope this explains what I actually meant in the previous e-mail. > Cheers > Vilem > > > >> ------------ Původní zpráva ------------ >> Od: Mike Belanger <[email protected]> >> Předmět: Re: [Bf-committers] Bind Camera to markers >> Datum: 11.6.2010 02:31:12 >> ---------------------------------------- >> What kind of usage case scenario would that fill? The current animation >> system >> can animate text, do camera moves, and keyframe meshes. >> I'm unsure what you mean by uses in rigging. >> >> Markers are kind of neat, but IMO they're meant to remain simple. >> >> On 2010-06-10, at 12:08 PM, Vilem Novak wrote: >> >>> If I remember it right, the commit was in the svn mailing list commented as >>> a >> temporary hack. >>> I would love some animation support for such properties, which are in the ui >> represented >>> as the name of the datablock/string, since it could also be used not only to >> replace scene camera, >>> but also replace meshes in some cases or to animate text. I can also imagine >> it could be used >>> for some rigging cases. >>> Not sure if this could be done through the animation system? >>> >>>> ------------ Původní zpráva ------------ >>>> Od: Mike Belanger <[email protected]> >>>> Předmět: Re: [Bf-committers] Bind Camera to markers >>>> Datum: 10.6.2010 15:01:14 >>>> ---------------------------------------- >>>> I honestly don't know either reevuedelibre. >>>> >>>> I just keyframe the camera, I don't see the point in learning a different >> tool >>>> just for camera moves. >>>> Also, you can use the NLA to keep track of shots : >> http://www.vimeo.com/5860167 >>>> >>>> On 2010-06-10, at 1:41 AM, revuedelibre . wrote: >>>> >>>>> Hello, >>>>> >>>>> I recently discover that way to change active camera during render is to >> use >>>>> "Bind camera to markers". >>>>> Why use markers ? Why not use Keyframe/drivers to change Scene.camera ( >>>>> would be more homogeneous to other anim settings ) ? >>>>> >>>>> Using markers, after binding, how to retrieve witch camera is linked to >>>>> witch marker ? I can't find any information about that. >>>>> >>>>> Regards, >>>>> >>>>> Ju+ >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> [email protected] >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>>> >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
