Instead of "old Blender Normal maps" couldn't it be "invert color channels [tooltip: old Blender Normal Maps - invert red/green channels"? Or Blender was really the only software out there using those inverted?
I remember this being discussed a while ago (1year or +) but don't remember what was the outcome of it. -- Dalai 2011/2/20 Ton Roosendaal <[email protected]>: > Hi, > > I think Carsten's proposal is the nicest way, even when a bit "ugly". > We can add a version patch in .blend files that sets this button > active for all old .blends, but not active for newly created textures. > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation [email protected] www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 19 Feb, 2011, at 23:47, Carsten Wartmann wrote: > >> Am 19.02.2011 23:08, schrieb Dalai Felinto: >>> I wonder if instead of a commandline it would be possible to do this >>> conversion with Python. I'm not sure of the current status of bpy for >>> image handling, but it would be neat to have an addon for that. >> >> My idea was having a Button inside the Texture Context, Image Tab >> (beneath the Normal Map Button) to use "old Blender Normal maps". >> >> Carsten >> -- >> Carsten Wartmann: Autor - Dozent - 3D - Grafik >> Homepage: http://blenderbuch.de/ >> Das Blender-Buch: http://blenderbuch.de/redirect.html >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
