Make it standard please, nmaps are something that you usually share between softwares. no point in forcing headaches to users
Daniel Salazar 2011/2/22 Knapp <[email protected]>: > Just provide an external tool or add-on to fix the files. Perhaps pop up a > warning: this file has a broken bump-map, run XXX to fix it. > > On Tue, Feb 22, 2011 at 7:45 PM, Thomas Dinges <[email protected]> wrote: > >> I wouldn't do a hackish button either, if it works correct as in 2.49 >> it's fine and all we need. >> >> Am 22.02.2011 19:33, schrieb Ton Roosendaal: >> > Hi all, >> > >> > The situation is worse apparently; up to Blender 2.49 the normal maps >> > were fine, but the "newbump" patch in 2.51 made red channel become >> > badly inverted. >> > >> > Having it work like in 2.49 is of course correct. Brings up the >> > question if we should provide a hackish button to support bad normal >> > maps created in the alpha/beta period. >> > >> > Morton's& Mario's proposal is to not do this. I agree, it only makes >> > UI uglier... :) >> > >> > -Ton- >> > >> > ------------------------------------------------------------------------ >> > Ton Roosendaal Blender Foundation [email protected] www.blender.org >> > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands >> > >> > On 20 Feb, 2011, at 14:45, Dalai Felinto wrote: >> > >> >> Instead of "old Blender Normal maps" couldn't it be "invert color >> >> channels [tooltip: old Blender Normal Maps - invert red/green >> >> channels"? Or Blender was really the only software out there using >> >> those inverted? >> >> >> >> I remember this being discussed a while ago (1year or +) but don't >> >> remember what was the outcome of it. >> >> >> >> -- >> >> Dalai >> >> >> >> 2011/2/20 Ton Roosendaal<[email protected]>: >> >>> Hi, >> >>> >> >>> I think Carsten's proposal is the nicest way, even when a bit "ugly". >> >>> We can add a version patch in .blend files that sets this button >> >>> active for all old .blends, but not active for newly created >> >>> textures. >> >>> >> >>> -Ton- >> >>> >> >>> >> ------------------------------------------------------------------------ >> >>> Ton Roosendaal Blender Foundation [email protected] >> www.blender.org >> >>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The >> >>> Netherlands >> >>> >> >>> On 19 Feb, 2011, at 23:47, Carsten Wartmann wrote: >> >>> >> >>>> Am 19.02.2011 23:08, schrieb Dalai Felinto: >> >>>>> I wonder if instead of a commandline it would be possible to do >> >>>>> this >> >>>>> conversion with Python. I'm not sure of the current status of bpy >> >>>>> for >> >>>>> image handling, but it would be neat to have an addon for that. >> >>>> My idea was having a Button inside the Texture Context, Image Tab >> >>>> (beneath the Normal Map Button) to use "old Blender Normal maps". >> >>>> >> >>>> Carsten >> >>>> -- >> >>>> Carsten Wartmann: Autor - Dozent - 3D - Grafik >> >>>> Homepage: http://blenderbuch.de/ >> >>>> Das Blender-Buch: http://blenderbuch.de/redirect.html >> >>>> _______________________________________________ >> >>>> Bf-committers mailing list >> >>>> [email protected] >> >>>> http://lists.blender.org/mailman/listinfo/bf-committers >> >>> _______________________________________________ >> >>> Bf-committers mailing list >> >>> [email protected] >> >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >>> >> >> _______________________________________________ >> >> Bf-committers mailing list >> >> [email protected] >> >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > Douglas E Knapp > > Creative Commons Film Group, Helping people make open source movies > with open source software! > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > > Massage in Gelsenkirchen-Buer: > http://douglas.bespin.org/tcm/ztab1.htm > Please link to me and trade links with me! > > Open Source Sci-Fi mmoRPG Game project. > http://sf-journey-creations.wikispot.org/Front_Page > http://code.google.com/p/perspectiveproject/ > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
