Hi Martin,

This is the "new bump" commit, august 2009:
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=21771

The patch was provided by Eeshlo, but he didn't want to maintain it  
further. It has been added on artist requests because it visually  
looked much better - at first sight - but the code never got a real  
review or quality check.

On dec 27 last year I mailed to this list a short overview of the  
problems with the "new bump". We also suffered bad noisy normal  
textures in Sintel all over...

The texture code already was an evolved nightmare, and with this  
commit only became less. I rather not even attempt to understand & fix  
it anymore, but keep 2.56 code work and switch to a revamped shade/ 
texture system asap.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   [email protected]    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 22 Feb, 2011, at 22:58, Martin Poirier wrote:

> Before changing everything again, can we go back to the revision  
> that introduced the change in the first place and maybe understand  
> why it was done? There was probably a reason, even if it wasn't a  
> good one, understanding why might be useful.
>
> Martin
>
> --- On Tue, 2/22/11, Sean Olson <[email protected]> wrote:
>
>> From: Sean Olson <[email protected]>
>> Subject: Re: [Bf-committers] normal maps, red/green channel inverted
>> To: "bf-blender developers" <[email protected]>
>> Received: Tuesday, February 22, 2011, 4:35 PM
>> I also could not agree
>> more.   Some standardization here would get
>> rid of
>> plenty of headaches.  To be clear, the step that I
>> would like to avoid is
>> under:
>> "GIMPing the image" on this page:
>> http://www.foro3d.com/f217/blender-normal-mapping-76567.html
>>
>> (It's basically just instructing to invert the green
>> channel)
>>
>> <http://www.foro3d.com/f217/blender-normal-mapping-76567.html>I
>> believe it
>> worked this way in 2.49 and currently works this way also
>> though I have not
>> tested very recently.
>>
>> If I recall the results of the last mailing list
>> conversation on this
>> subject, the consensus was that there is no 'standard' on
>> ways to do normal
>> mapping so Blender's is as good as anybody else's, and is
>> not technically
>> 'wrong'.  The problem is that most of the other apps
>> have standardized in
>> 'the other method'.  I tried tracking the email thread
>> down, but after about
>> an hour of digging have given up.
>>
>> -Sean
>>
>>
>> On Tue, Feb 22, 2011 at 12:26 PM, Morten Mikkelsen <[email protected] 
>> >wrote:
>>
>>>>
>>>>> Make it standard please, nmaps are something
>> that you usually share
>>>>> between softwares. no point in forcing
>> headaches to users
>>>>
>>>>> Daniel Salazar
>>>>
>>>
>>> May your first born be a son and may your harvest be
>> plentiful!! :)
>>> I could not agree more. That's exactly why this patch
>> needs to go in asap.
>>> Normal maps are indeed typically exported between
>> tools.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>>
>>>>
>>>> 2011/2/22 Knapp <[email protected]>:
>>>>> Just provide an external tool or add-on to
>> fix the files. Perhaps pop
>>> up
>>>> a
>>>>> warning: this file has a broken bump-map,
>> run XXX to fix it.
>>>>>
>>>>> On Tue, Feb 22, 2011 at 7:45 PM, Thomas
>> Dinges <[email protected]>
>>>> wrote:
>>>>>
>>>>>> I wouldn't do a hackish button either,
>> if it works correct as in 2.49
>>>>>> it's fine and all we need.
>>>>>>
>>>>>> Am 22.02.2011 19:33, schrieb Ton
>> Roosendaal:
>>>>>>> Hi all,
>>>>>>>
>>>>>>> The situation is worse apparently;
>> up to Blender 2.49 the normal
>>> maps
>>>>>>> were fine, but the "newbump" patch
>> in 2.51 made red channel become
>>>>>>> badly inverted.
>>>>>>>
>>>>>>> Having it work like in 2.49 is of
>> course correct. Brings up the
>>>>>>> question if we should provide a
>> hackish button to support bad normal
>>>>>>> maps created in the alpha/beta
>> period.
>>>>>>>
>>>>>>> Morton's&  Mario's
>> proposal is to not do this. I agree, it only
>>> makes
>>>>>>> UI uglier... :)
>>>>>>>
>>>>>>> -Ton-
>>>>>>>
>>>>>>>
>>>>
>> ------------------------------------------------------------------------
>>>>>>> Ton Roosendaal  Blender
>> Foundation   [email protected]
>>>> www.blender.org
>>>>>>> Blender
>> Institute   Entrepotdok 57A  1018AD
>> Amsterdam   The
>>>> Netherlands
>>>>>>>
>>>>>>> On 20 Feb, 2011, at 14:45, Dalai
>> Felinto wrote:
>>>>>>>
>>>>>>>> Instead of "old Blender Normal
>> maps" couldn't it be "invert color
>>>>>>>> channels [tooltip: old Blender
>> Normal Maps - invert red/green
>>>>>>>> channels"? Or Blender was
>> really the only software out there using
>>>>>>>> those inverted?
>>>>>>>>
>>>>>>>> I remember this being discussed
>> a while ago (1year or +) but don't
>>>>>>>> remember what was the outcome
>> of it.
>>>>>>>>
>>>>>>>> --
>>>>>>>> Dalai
>>>>>>>>
>>>>>>>> 2011/2/20 Ton Roosendaal<[email protected]>:
>>>>>>>>> Hi,
>>>>>>>>>
>>>>>>>>> I think Carsten's proposal
>> is the nicest way, even when a bit
>>>> "ugly".
>>>>>>>>> We can add a version patch
>> in .blend files that sets this button
>>>>>>>>> active for all old .blends,
>> but not active for newly created
>>>>>>>>> textures.
>>>>>>>>>
>>>>>>>>> -Ton-
>>>>>>>>>
>>>>>>>>>
>>>>>>
>>>
>> ------------------------------------------------------------------------
>>>>>>>>> Ton Roosendaal
>> Blender Foundation   [email protected]
>>>>>> www.blender.org
>>>>>>>>> Blender
>> Institute   Entrepotdok 57A  1018AD
>> Amsterdam   The
>>>>>>>>> Netherlands
>>>>>>>>>
>>>>>>>>> On 19 Feb, 2011, at 23:47,
>> Carsten Wartmann wrote:
>>>>>>>>>
>>>>>>>>>> Am 19.02.2011 23:08,
>> schrieb Dalai Felinto:
>>>>>>>>>>> I wonder if instead
>> of a commandline it would be possible to do
>>>>>>>>>>> this
>>>>>>>>>>> conversion with
>> Python. I'm not sure of the current status of
>>> bpy
>>>>>>>>>>> for
>>>>>>>>>>> image handling, but
>> it would be neat to have an addon for that.
>>>>>>>>>> My idea was having a
>> Button inside the Texture Context, Image Tab
>>>>>>>>>> (beneath the Normal Map
>> Button) to use "old Blender Normal maps".
>>>>>>>>>>
>>>>>>>>>> Carsten
>>>>>>>>>> --
>>>>>>>>>> Carsten Wartmann: Autor
>> - Dozent - 3D - Grafik
>>>>>>>>>> Homepage:
>>      http://blenderbuch.de/
>>>>>>>>>> Das Blender-Buch: http://blenderbuch.de/redirect.html
>>>>>>>>>>
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>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Douglas E Knapp
>>>>>
>>>>> Creative Commons Film Group, Helping people
>> make open source movies
>>>>> with open source software!
>>>>> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>>>>>
>>>>> Massage in Gelsenkirchen-Buer:
>>>>> http://douglas.bespin.org/tcm/ztab1.htm
>>>>> Please link to me and trade links with me!
>>>>>
>>>>> Open Source Sci-Fi mmoRPG Game project.
>>>>> http://sf-journey-creations.wikispot.org/Front_Page
>>>>> http://code.google.com/p/perspectiveproject/
>>>>>
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