I did a small test and it seems really cool! 2 smalls thing that can be improved:
-There is nothing to tell that you're not able du sculpt on an unpinned shapekey. But I'm not sure that is related to your patch ;) -it would be nice to be able to move the mirrored part of the mesh like in B2.49 (when "symmetry X/Y/Z" is on) It's really cool to be able to play with armature and subsurf and mirror modifier at the same time! Thanx Ronan /*Postprod 2D/3D* + 32 (0) 473 45 20 43 [email protected] www.ronanzeegers.com / Le 2/05/2011 23:11, Sergey I. Sharybin a écrit : > Hi, > > I've prepared linux 32/64 and win64 builds here: > http://nazg-gul.dyndns.org/storage/binaries/blender-constructive-sculpting/ > > Also, win32 build could be downloaded rom graphicall. > > Xavier Thomas wrote: >> cd /where/your/blender/source/is >> patch -p0<patch.diff >> >> On windows I think you can apply patch using tortoise svn >> >> cheers >> >> xavier >> >> >> 2011/5/2 Ronan Zeegers<[email protected]>: >>> Hi Sergey >>> >>> Thank you for the patch. >>> I now how to make a fresh build from svn under linux (using scons) but >>> I'm not sure how to apply your patch. >>> Can you upload somewhere the full patched sources or make a build? >>> >>> cheers, >>> >>> Ronan >>> /*Postprod 2D/3D* >>> + 32 (0) 473 45 20 43 >>> [email protected] >>> www.ronanzeegers.com / >>> >>> >>> Le 2/05/2011 14:54, Sergey I. Sharybin a écrit : >>>> Hi everybody! >>>> >>>> I've created this small patch to be able to sculpt on subdivided mesh >>>> again. Main changes: >>>> - Constructive modifiers are enabled by eefault in sculpt mode >>>> - There's option to disable all constructive modifiers in the "Options" >>>> panel of toolbox in scultp mode (maybethis would be useful for animators?) >>>> - Use one column in ythis options to make strings easier to read >>>> - No modifiers would be applied on multires >>>> - I disliked idea of using that half-transparent mesh to show actual >>>> shape on which brush is applying. It'll make sculpting slower and it's >>>> not too helpful actually. >>>> >>>> It's the very first version of patch, so some issues could present. >>>> >>>> Here's patch itself: http://www.pasteall.org/21318/diff >>>> Waiting both of artists and develoeprs feedback. Let artists tell what >>>> they are still missing and what they want to view improved and other >>>> developers could point me into silly places of patch -- it's always >>>> useful due to everyone could easily overview something.. >>>> >>>> We could also create special builds so artists who want to test but >>>> don't know how to apply patch would also eb able to send us feedbacj. >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
