Oops.. That attached patch wasn't the final version (some bad places 
in code were present)

I've just commited final version (with minor chages in RNA name). Have fun!

Ronan Zeegers wrote:
> Hi Sergey,
>
> Aaaah! Yes, you can sculpt on shapekeys. It's juste a bit disturbing
> when you sculpt on and shape key set to zero...
> For me, it's ok to put it in trunk. The sculpt tool is a real pleasure
> now. Grrruuu!
>
> Thank you!
>
> Ronan
> /*Postprod 2D/3D*
> + 32 (0) 473 45 20 43
> [email protected]
> www.ronanzeegers.com /
>
>
> Le 3/05/2011 07:20, Sergey I. Sharybin a écrit :
>>     Hi,
>>
>> Ronan Zeegers wrote:
>>> I did a small test and it seems really cool!
>>> 2 smalls thing that can be improved:
>>>
>>> -There is nothing to tell that you're not able du sculpt on an unpinned
>>> shapekey. But I'm not sure that is related to your patch ;)
>> As Nathan had already mentioned, you're allowed to sculpt on non-locked
>> shapekeys. I've noticed one minor bug with sculpting on such keys and
>> undo stack, fix would be in svn soon.
>>> -it would be nice to be able to move the mirrored part of the mesh like
>>> in B2.49 (when "symmetry X/Y/Z" is on)
>> I've got some ideas about this. Will try to implement.
>>> It's really cool to be able to play with armature and subsurf and mirror
>>> modifier at the same time! Thanx
>> So, did i understand correct, that there's no regressions/major bugs and
>> patch could be moved to trunk?
>>
>> P.S. Thanks for testing!
>>> Ronan
>>> /*Postprod 2D/3D*
>>> + 32 (0) 473 45 20 43
>>> [email protected]
>>> www.ronanzeegers.com /
>>>
>>>
>>> Le 2/05/2011 23:11, Sergey I. Sharybin a écrit :
>>>>       Hi,
>>>>
>>>> I've prepared linux 32/64 and win64 builds here:
>>>> http://nazg-gul.dyndns.org/storage/binaries/blender-constructive-sculpting/
>>>>
>>>> Also, win32 build could be downloaded rom graphicall.
>>>>
>>>> Xavier Thomas wrote:
>>>>> cd /where/your/blender/source/is
>>>>> patch -p0<patch.diff
>>>>>
>>>>> On windows I think you can apply patch using tortoise svn
>>>>>
>>>>> cheers
>>>>>
>>>>> xavier
>>>>>
>>>>>
>>>>> 2011/5/2 Ronan Zeegers<[email protected]>:
>>>>>> Hi Sergey
>>>>>>
>>>>>> Thank you for the patch.
>>>>>> I now how to make a fresh build from svn under linux (using scons) but
>>>>>> I'm not sure how to apply your patch.
>>>>>> Can you upload somewhere the full patched sources or make a build?
>>>>>>
>>>>>> cheers,
>>>>>>
>>>>>> Ronan
>>>>>> /*Postprod 2D/3D*
>>>>>> + 32 (0) 473 45 20 43
>>>>>> [email protected]
>>>>>> www.ronanzeegers.com /
>>>>>>
>>>>>>
>>>>>> Le 2/05/2011 14:54, Sergey I. Sharybin a écrit :
>>>>>>>         Hi everybody!
>>>>>>>
>>>>>>> I've created this small patch to be able to sculpt on subdivided mesh
>>>>>>> again. Main changes:
>>>>>>> - Constructive modifiers are enabled by eefault in sculpt mode
>>>>>>> - There's option to disable all constructive modifiers in the "Options"
>>>>>>> panel of toolbox in scultp mode (maybethis would be useful for 
>>>>>>> animators?)
>>>>>>> - Use one column in ythis options to make strings easier to read
>>>>>>> - No modifiers would be applied on multires
>>>>>>> - I disliked idea of using that half-transparent mesh to show actual
>>>>>>> shape on which brush is applying. It'll make sculpting slower and it's
>>>>>>> not too helpful actually.
>>>>>>>
>>>>>>> It's the very first version of patch, so some issues could present.
>>>>>>>
>>>>>>> Here's patch itself: http://www.pasteall.org/21318/diff
>>>>>>> Waiting both of artists and develoeprs feedback. Let artists tell what
>>>>>>> they are still missing and what they want to view improved and other
>>>>>>> developers could point me into silly places of patch -- it's always
>>>>>>> useful due to everyone could easily overview something..
>>>>>>>
>>>>>>> We could also create special builds so artists who want to test but
>>>>>>> don't know how to apply patch would also eb able to send us feedbacj.
>>>>>>>
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-- 
With best regards, Sergey I. Sharybin

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