Hi, Ronan Zeegers wrote: > I did a small test and it seems really cool! > 2 smalls thing that can be improved: > > -There is nothing to tell that you're not able du sculpt on an unpinned > shapekey. But I'm not sure that is related to your patch ;) As Nathan had already mentioned, you're allowed to sculpt on non-locked shapekeys. I've noticed one minor bug with sculpting on such keys and undo stack, fix would be in svn soon. > -it would be nice to be able to move the mirrored part of the mesh like > in B2.49 (when "symmetry X/Y/Z" is on) I've got some ideas about this. Will try to implement. > It's really cool to be able to play with armature and subsurf and mirror > modifier at the same time! Thanx So, did i understand correct, that there's no regressions/major bugs and patch could be moved to trunk?
P.S. Thanks for testing! > Ronan > /*Postprod 2D/3D* > + 32 (0) 473 45 20 43 > [email protected] > www.ronanzeegers.com / > > > Le 2/05/2011 23:11, Sergey I. Sharybin a écrit : >> Hi, >> >> I've prepared linux 32/64 and win64 builds here: >> http://nazg-gul.dyndns.org/storage/binaries/blender-constructive-sculpting/ >> >> Also, win32 build could be downloaded rom graphicall. >> >> Xavier Thomas wrote: >>> cd /where/your/blender/source/is >>> patch -p0<patch.diff >>> >>> On windows I think you can apply patch using tortoise svn >>> >>> cheers >>> >>> xavier >>> >>> >>> 2011/5/2 Ronan Zeegers<[email protected]>: >>>> Hi Sergey >>>> >>>> Thank you for the patch. >>>> I now how to make a fresh build from svn under linux (using scons) but >>>> I'm not sure how to apply your patch. >>>> Can you upload somewhere the full patched sources or make a build? >>>> >>>> cheers, >>>> >>>> Ronan >>>> /*Postprod 2D/3D* >>>> + 32 (0) 473 45 20 43 >>>> [email protected] >>>> www.ronanzeegers.com / >>>> >>>> >>>> Le 2/05/2011 14:54, Sergey I. Sharybin a écrit : >>>>> Hi everybody! >>>>> >>>>> I've created this small patch to be able to sculpt on subdivided mesh >>>>> again. Main changes: >>>>> - Constructive modifiers are enabled by eefault in sculpt mode >>>>> - There's option to disable all constructive modifiers in the "Options" >>>>> panel of toolbox in scultp mode (maybethis would be useful for animators?) >>>>> - Use one column in ythis options to make strings easier to read >>>>> - No modifiers would be applied on multires >>>>> - I disliked idea of using that half-transparent mesh to show actual >>>>> shape on which brush is applying. It'll make sculpting slower and it's >>>>> not too helpful actually. >>>>> >>>>> It's the very first version of patch, so some issues could present. >>>>> >>>>> Here's patch itself: http://www.pasteall.org/21318/diff >>>>> Waiting both of artists and develoeprs feedback. Let artists tell what >>>>> they are still missing and what they want to view improved and other >>>>> developers could point me into silly places of patch -- it's always >>>>> useful due to everyone could easily overview something.. >>>>> >>>>> We could also create special builds so artists who want to test but >>>>> don't know how to apply patch would also eb able to send us feedbacj. >>>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- With best regards, Sergey I. Sharybin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
