On Wed, Jul 27, 2011 at 2:49 PM, Sinan Hassani <[email protected]>wrote:
> I use GameKit and this feature would be very useful. It would also be > nice to add HLSL and Cg highlighting in addition to Lua and GLSL. Some > people are using blender2ogre plugin with GameKit and therefore use the > Blender text editor to write Ogre materials which might include both > HLSL and GLSL shaders (using Ogre unified shader mechanism). So syntax > highlighting of other languages would be very useful. > Yep, there are other examples such as Renderman SL, too. Perhaps it would be better if such functionality could be accessible via the python API so people could write their own types of syntax highlighting independently. At least defining a list of common keywords to highlight would be nice! Not a terribly high priority request though in my personal opinion. cheers Matt _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
