On 27/07/2011 10:50 PM, Campbell Barton wrote: > +1 for using an existing text engine - at least seriously > investigating the possibility before extending blenders,
I'll be flat out honest with you, I can easily do what is needed to simply extend Blender's current highlighting. I do not have the time available to alter Blender in a fundamental manner such as is being suggested with regex parsers, user-defined syntaxes, and alternate foundation for the text window. If someone else wants to take it on (and it doesn't wind up another "Duke Nukem Forever" feature); I am more than happy to let others get it done. My sole purpose in suggesting this was to get buy-in from the core developers. My time is limited enough as it is and adding the integration of some user-configurable mechanism with or without new libraries is beyond the effort I can dedicate. If the change being approved requires it to be a fundamental overhaul - I cannot do it, and therefore I have my answer. If a minor change is acceptable, I can get that done relatively easily myself. > scintilla is pretty powerful, we may not even need something so > advanced (code folding for eg), but its the only one I know of thats > been ported to different systems like this. I'll be honest, I love using Scite on Windows (on OSX, the requirement on X11 makes it too painful to use, like GIMP). I don't have anywhere near the development time to integrate the library & have it load syntax definitions, let alone test it on all the platforms. I'm not saying it wouldn't be great to have that, I am simply saying that if that is what is needed for this feature - you are going to need someone else to get it done. -- Regards, Benjamin Tolputt _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
