Never mind, I just read the other thread, which has already been discussing this...
On Thu, Jul 28, 2011 at 10:08 AM, Jonathan Smith <[email protected]> wrote: > I wonder if there would be a way to open this up to python scripting, that > way addons could be created for syntax highlighting in any language the user > would want. > > Since at this time Gamekit has not yet been added to Blender, I don't see > any point in including Lua highlighting. However if you wanted to work on it > in anticipation of Gamekit being added that would be great! > > Cheers, > Jonathan > > PS. This is all just my opinion, I'm not a Blender Developer. > > > On Wed, Jul 27, 2011 at 12:11 PM, Benjamin Tolputt < > [email protected]> wrote: > >> On 27/07/2011 1:07 PM, Kent Mein wrote: >> > It sounds like a good reason to me for it to be included. Assuming it >> > doesn't create any conflicts, I don't see any reason why this wouldn't >> > be something to include, unless it has some external library >> > requirements that makes blender more complicated and or it add's quite >> > a bit to the file size. If there are conflicts I'm sure they can be >> > worked around. >> >> Well, so long as the syntax highlighting sticks only to the basics >> (comments, strings, numbers, built-in variables/functions, and >> keywords), it only requires a couple of extra functions in the >> text_draw.c file & to use the showsyntax short as an index value as >> opposed to a boolean one. The code is actually quite basic, but the core >> development team needs to buy into the concept to make it worthwhile. >> >> Quite simply put, there isn't much point in writing the extension if >> everyone needs to patch & compile Blender themself. Not everyone has a >> native compiler (I would bet a vast majority of users don't) and the >> code in question is native, so not just a patch to the Python UI code. >> I'm trying to make things easier not just for myself but for everyone >> using the Blender text view for alternate scripting languages. >> >> -- >> Regards, >> >> Benjamin Tolputt >> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
