> Well that was basically the whole point of my post - people are serious about > Collada, many need it, and certainly funded dev on it must be possible. Was > mostly a reaction to you saying that funding the work wouldn't work. > > So, as said, by all means talk with Khronos, but if that route is slow or > otherwise difficult, let's not let that stop us getting improved code earlier. > >> Juan > > ~Toni
As a hobby user I am finding myself stuck because of Collada issues also. I write games with Panda 3d. Blender used to have an "egg" exporter but now it does not for the 2.5 line. Panda is switching to the Collada importer but they are also being a bit slow about it. Between all this I am stuck not being able to full do what I would like to do. My current option is exporting to X format and then converting to egg format but loosing stuff like animation. For more info into this problem area between Blender and Panda 3d: https://www.panda3d.org/forums/viewtopic.php?t=11087 Having a solid Blender Collada will make sure that in the future the Blender -> Panda 3d pipeline is solid. It makes me very nervous seeing all the Collada complaints and also seeing Panda3d be so slow in getting a 2.5 pipeline with Blender. So to sum it up; hobbyist need solid Collada too. -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
