Hi, In IRC devs mentioned 3dviewr.com as good collada reference. Although it's not official... I think it would be a cool target for Khronos to expand their conformance suite with an open source (opencollada) viewer.
-Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 19 Aug, 2011, at 13:19, Campbell Barton wrote: > On Fri, Aug 19, 2011 at 4:45 PM, Knapp <[email protected]> wrote: >>> Well that was basically the whole point of my post - people are >>> serious about Collada, many need it, and certainly funded dev on >>> it must be possible. Was mostly a reaction to you saying that >>> funding the work wouldn't work. >>> >>> So, as said, by all means talk with Khronos, but if that route is >>> slow or otherwise difficult, let's not let that stop us getting >>> improved code earlier. >>> >>>> Juan >>> >>> ~Toni >> >> As a hobby user I am finding myself stuck because of Collada issues >> also. I write games with Panda 3d. Blender used to have an "egg" >> exporter but now it does not for the 2.5 line. Panda is switching to >> the Collada importer but they are also being a bit slow about it. >> Between all this I am stuck not being able to full do what I would >> like to do. My current option is exporting to X format and then >> converting to egg format but loosing stuff like animation. >> >> For more info into this problem area between Blender and Panda 3d: >> https://www.panda3d.org/forums/viewtopic.php?t=11087 >> >> Having a solid Blender Collada will make sure that in the future the >> Blender -> Panda 3d pipeline is solid. It makes me very nervous >> seeing >> all the Collada complaints and also seeing Panda3d be so slow in >> getting a 2.5 pipeline with Blender. >> >> So to sum it up; hobbyist need solid Collada too. >> >> -- >> Douglas E Knapp > > Hi - note that this mail focuses mainly on export issues. > > For some reason neither GSOC projects we had so far have had exporting > a skinned mesh (animated character run-cycle for example), as a > priority. > > Apparently this works at some level but take a typical run-cycle (with > IK and constraints) blender and export to collada, and its a no go - > scrambled vertices's when I tested once a while ago, but I've heard > Maya's support is also not good so, it could have been a bug there. > > To me this would be one of the first things to attempt to get working > after basic camera, lamp, mesh support - for export at least. > > For FBX Its something I tested early on and had users help out making > sure it worked correctly in different applications. > > See: http://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/Export/FBX > > > So far I haven't spend much time with Collada but the few times I have > tried to troubleshoot bugs in blender support I couldn't even find a > good program to view the models in - and I think this is part of the > problem for development - perhaps there is one and I just didn't come > across it - collada web viewer didn't run on my system, there was some > other download-able viewer that was quite old IIRC. > > - For FBX there is a demo of MotionBuilder which is a good reference > since they invented the format, Unity3D good for testing too. > > - For X3D I use view3dscene, h3d, freewrl sometimes whiteDune. > > But for Collada I didn't manage to find a viewer that is a defacto > standard for testing and properly supporting most collada's features > properly. > > This is really important IMHO because one can spend hours (or days), > troubleshooting various combinations or > animation/object/armature/deformation/scaled > objects/non-uniform-scales's/parenting.. etc - so if its the viewer at > fault - or its not accepted as being a correct implementation, theres > not much motivation to painstakingly go over the code to ensure the > files load properly in an external app. > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
