A good starting place for finding programs that use Collada. https://collada.org/mediawiki/index.php/Portal:Products_directory I would think that testing against the Panda 3d program and Orge 3d might be a good start if you can't find a, "standard program".
Also RDB would be a good contact at Panda 3d. He is almost always on panda irc and he is a nice guy. https://blueprints.launchpad.net/panda3d/+spec/native-collada-support On Fri, Aug 19, 2011 at 1:56 PM, Ton Roosendaal <[email protected]> wrote: > Hi, > > In IRC devs mentioned 3dviewr.com as good collada reference. Although > it's not official... > I think it would be a cool target for Khronos to expand their > conformance suite with an open source (opencollada) viewer. > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation [email protected] www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 19 Aug, 2011, at 13:19, Campbell Barton wrote: > >> On Fri, Aug 19, 2011 at 4:45 PM, Knapp <[email protected]> wrote: >>>> Well that was basically the whole point of my post - people are >>>> serious about Collada, many need it, and certainly funded dev on >>>> it must be possible. Was mostly a reaction to you saying that >>>> funding the work wouldn't work. >>>> >>>> So, as said, by all means talk with Khronos, but if that route is >>>> slow or otherwise difficult, let's not let that stop us getting >>>> improved code earlier. >>>> >>>>> Juan >>>> >>>> ~Toni >>> >>> As a hobby user I am finding myself stuck because of Collada issues >>> also. I write games with Panda 3d. Blender used to have an "egg" >>> exporter but now it does not for the 2.5 line. Panda is switching to >>> the Collada importer but they are also being a bit slow about it. >>> Between all this I am stuck not being able to full do what I would >>> like to do. My current option is exporting to X format and then >>> converting to egg format but loosing stuff like animation. >>> >>> For more info into this problem area between Blender and Panda 3d: >>> https://www.panda3d.org/forums/viewtopic.php?t=11087 >>> >>> Having a solid Blender Collada will make sure that in the future the >>> Blender -> Panda 3d pipeline is solid. It makes me very nervous >>> seeing >>> all the Collada complaints and also seeing Panda3d be so slow in >>> getting a 2.5 pipeline with Blender. >>> >>> So to sum it up; hobbyist need solid Collada too. >>> >>> -- >>> Douglas E Knapp >> >> Hi - note that this mail focuses mainly on export issues. >> >> For some reason neither GSOC projects we had so far have had exporting >> a skinned mesh (animated character run-cycle for example), as a >> priority. >> >> Apparently this works at some level but take a typical run-cycle (with >> IK and constraints) blender and export to collada, and its a no go - >> scrambled vertices's when I tested once a while ago, but I've heard >> Maya's support is also not good so, it could have been a bug there. >> >> To me this would be one of the first things to attempt to get working >> after basic camera, lamp, mesh support - for export at least. >> >> For FBX Its something I tested early on and had users help out making >> sure it worked correctly in different applications. >> >> See: http://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/Export/FBX >> >> >> So far I haven't spend much time with Collada but the few times I have >> tried to troubleshoot bugs in blender support I couldn't even find a >> good program to view the models in - and I think this is part of the >> problem for development - perhaps there is one and I just didn't come >> across it - collada web viewer didn't run on my system, there was some >> other download-able viewer that was quite old IIRC. >> >> - For FBX there is a demo of MotionBuilder which is a good reference >> since they invented the format, Unity3D good for testing too. >> >> - For X3D I use view3dscene, h3d, freewrl sometimes whiteDune. >> >> But for Collada I didn't manage to find a viewer that is a defacto >> standard for testing and properly supporting most collada's features >> properly. >> >> This is really important IMHO because one can spend hours (or days), >> troubleshooting various combinations or >> animation/object/armature/deformation/scaled >> objects/non-uniform-scales's/parenting.. etc - so if its the viewer at >> fault - or its not accepted as being a correct implementation, theres >> not much motivation to painstakingly go over the code to ensure the >> files load properly in an external app. >> >> -- >> - Campbell -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
