Assimp also has some viewers (with COLLADA support since it is supported by the library): http://assimp.sourceforge.net/main_viewer.html
It has a fancy viewer (Windows only) and a simple cross-platform GL viewer (should be enough for animations). PS: There is also an extensive test suite of BSD licensed models. https://assimp.svn.sourceforge.net/svnroot/assimp/trunk/test/models/ On 8/19/11, Knapp <[email protected]> wrote: > A good starting place for finding programs that use Collada. > https://collada.org/mediawiki/index.php/Portal:Products_directory > I would think that testing against the Panda 3d program and Orge 3d > might be a good start if you can't find a, "standard program". > > Also RDB would be a good contact at Panda 3d. He is almost always on > panda irc and he is a nice guy. > https://blueprints.launchpad.net/panda3d/+spec/native-collada-support > > On Fri, Aug 19, 2011 at 1:56 PM, Ton Roosendaal <[email protected]> wrote: >> Hi, >> >> In IRC devs mentioned 3dviewr.com as good collada reference. Although >> it's not official... >> I think it would be a cool target for Khronos to expand their >> conformance suite with an open source (opencollada) viewer. >> >> -Ton- >> >> ------------------------------------------------------------------------ >> Ton Roosendaal Blender Foundation [email protected] www.blender.org >> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands >> >> On 19 Aug, 2011, at 13:19, Campbell Barton wrote: >> >>> On Fri, Aug 19, 2011 at 4:45 PM, Knapp <[email protected]> wrote: >>>>> Well that was basically the whole point of my post - people are >>>>> serious about Collada, many need it, and certainly funded dev on >>>>> it must be possible. Was mostly a reaction to you saying that >>>>> funding the work wouldn't work. >>>>> >>>>> So, as said, by all means talk with Khronos, but if that route is >>>>> slow or otherwise difficult, let's not let that stop us getting >>>>> improved code earlier. >>>>> >>>>>> Juan >>>>> >>>>> ~Toni >>>> >>>> As a hobby user I am finding myself stuck because of Collada issues >>>> also. I write games with Panda 3d. Blender used to have an "egg" >>>> exporter but now it does not for the 2.5 line. Panda is switching to >>>> the Collada importer but they are also being a bit slow about it. >>>> Between all this I am stuck not being able to full do what I would >>>> like to do. My current option is exporting to X format and then >>>> converting to egg format but loosing stuff like animation. >>>> >>>> For more info into this problem area between Blender and Panda 3d: >>>> https://www.panda3d.org/forums/viewtopic.php?t=11087 >>>> >>>> Having a solid Blender Collada will make sure that in the future the >>>> Blender -> Panda 3d pipeline is solid. It makes me very nervous >>>> seeing >>>> all the Collada complaints and also seeing Panda3d be so slow in >>>> getting a 2.5 pipeline with Blender. >>>> >>>> So to sum it up; hobbyist need solid Collada too. >>>> >>>> -- >>>> Douglas E Knapp >>> >>> Hi - note that this mail focuses mainly on export issues. >>> >>> For some reason neither GSOC projects we had so far have had exporting >>> a skinned mesh (animated character run-cycle for example), as a >>> priority. >>> >>> Apparently this works at some level but take a typical run-cycle (with >>> IK and constraints) blender and export to collada, and its a no go - >>> scrambled vertices's when I tested once a while ago, but I've heard >>> Maya's support is also not good so, it could have been a bug there. >>> >>> To me this would be one of the first things to attempt to get working >>> after basic camera, lamp, mesh support - for export at least. >>> >>> For FBX Its something I tested early on and had users help out making >>> sure it worked correctly in different applications. >>> >>> See: >>> http://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/Export/FBX >>> >>> >>> So far I haven't spend much time with Collada but the few times I have >>> tried to troubleshoot bugs in blender support I couldn't even find a >>> good program to view the models in - and I think this is part of the >>> problem for development - perhaps there is one and I just didn't come >>> across it - collada web viewer didn't run on my system, there was some >>> other download-able viewer that was quite old IIRC. >>> >>> - For FBX there is a demo of MotionBuilder which is a good reference >>> since they invented the format, Unity3D good for testing too. >>> >>> - For X3D I use view3dscene, h3d, freewrl sometimes whiteDune. >>> >>> But for Collada I didn't manage to find a viewer that is a defacto >>> standard for testing and properly supporting most collada's features >>> properly. >>> >>> This is really important IMHO because one can spend hours (or days), >>> troubleshooting various combinations or >>> animation/object/armature/deformation/scaled >>> objects/non-uniform-scales's/parenting.. etc - so if its the viewer at >>> fault - or its not accepted as being a correct implementation, theres >>> not much motivation to painstakingly go over the code to ensure the >>> files load properly in an external app. >>> >>> -- >>> - Campbell > > > -- > Douglas E Knapp > > Creative Commons Film Group, Helping people make open source movies > with open source software! > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > > Massage in Gelsenkirchen-Buer: > http://douglas.bespin.org/tcm/ztab1.htm > Please link to me and trade links with me! > > Open Source Sci-Fi mmoRPG Game project. > http://sf-journey-creations.wikispot.org/Front_Page > http://code.google.com/p/perspectiveproject/ > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
