Hi, I am working in a project which will run blender games in a custom embedded hardware (although it uses the well known x86/x86_64 architecture), running a home made Linux system. This custom hardware has a dual monitor output, and designers team would like the two monitors being treated as just a large one, so they can run visual effects across monitors easily. The strategy which I am thinking is to embed the blenderplayer app.
I have been doing some tests and noticed that blenderplayer under X11 backend running on fullscreen mode always put the window in the "current monitor" on a dual monitor system. Does have any way to blender run a game in a dual monitor system treating both monitors as a large one? I did some tests with SDL and it seems it can do what I am looking for, so I tried to build blender with SDL backend. First I tried SDL 1.2 and later discovered that the SDL backend implementation inside ghost library relies on SDL >= 1.3. Thus I downloaded SDL 2.0 sources [1], compiled and tried to build blender again. Not success again. The problem is that blender uses the FindSDL.cmake module from cmake (I didn't try SCons), which only supports SDL <= 1.2. [1] http://hg.libsdl.org/SDL -- Best Regards, Wander Lairson Costa _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
