Hi, afaik blenderplayer fullscreen follows the same behaviour as if you maximize the window. In order to run it across desktops you need a system with support for 'desktop spanning'.
> The strategy which I am thinking is to embed the blenderplayer app. One thing you can try is to create a simple standalone that takes both your screens and use blenderplayer with the -i option (you will need the Parent Id of the standalone window for that) (which is the same strategy used by the Burster webplugin - www.geta3d.com). I know nothing about SDL, so wouldn't know if it would solve your problem. Regards, Dalai www.dalaifelinto.com 2012/3/13 Wander Lairson Costa <[email protected]>: > 2012/3/13 Campbell Barton <[email protected]>: >> hrmf, I must have been on SDL1.3, couldn't find how to get info from >> hg as to the original source. >> could only find reference to "default = http://hg.libsdl.org/SDL" in ".hg" >> >> anyway, updated blender for SDL2, committed r44856. >> > > Thanks, it compiles now. Indeed I think SDL 1.3 is now deprecated (as > 1.3 branch is closed); > >> Note that getting fullscreen in the player still needs work, since >> SDL2 API expects a window to be created before fullscreen is called. >> > > I see, I going into it in the next days. > > -- > Best Regards, > Wander Lairson Costa > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
