I'm thinking of writing an automatic texture synthesizer for blender. Basically, it would take an input texture and seamlessly texture a manifold mesh with the same texture. (I've already come up with a relatively efficient algorithm for doing this.) This would make texturing something such as a character much less of a hassle.
Should I write a new modifier, or just write an add-on? A modifier would (I assume) be more efficient, since C++ is lower-level than Python, and I'd much rather use C++ than Python. (I already know the basics of C++, and I know Java. Python is too loose and not powerful enough, in my opinion) _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
