Awesome. Thanks again. On Thu, May 3, 2012 at 12:25 PM, Brecht Van Lommel < [email protected]> wrote:
> It's possible to generate it into an image texture with uv map, some > papers: > > http://research.microsoft.com/en-us/um/people/hoppe/proj/apptexsyn/ > http://research.microsoft.com/en-us/um/people/hoppe/proj/paratexsyn/ > http://www-sop.inria.fr/reves/Basilic/2009/WLKT09/ > > On Thu, May 3, 2012 at 8:05 PM, Tyler Mercer <[email protected]> > wrote: > > I was planning to do something similar to what's described in this > > paper.< > http://graphics.stanford.edu/papers/texture-synthesis-sig01/texture.pdf> > > I don't understand how I could do it any other way. Are there any > > articles/papers/resources you could point me toward? > > > > Thanks. > > > > On Thu, May 3, 2012 at 9:49 AM, Brecht Van Lommel < > > [email protected]> wrote: > > > >> Hi, > >> > >> On Thu, May 3, 2012 at 5:15 PM, Tyler Mercer <[email protected]> > >> wrote: > >> > @Brecht: Thanks for the advice. I'd actually be creating a duplicate > of > >> the > >> > mesh, subdividing it (simple, not Catmull-Clark), and assigning vertex > >> > colors, which would then be baked to a UV (with the same coordinates > as > >> the > >> > original, un-subdivided mesh). Do you still recommend putting it in > the > >> > Image Editor or Texture Paint? > >> > >> Vertex colors are way too low resolution for practical. If you want to > >> synthesize a texture with enough detail it won't work well this way, > >> not unless you require very high memory usage by subdividing the mesh > >> that much. The second issue is that it would be quite a strange > >> workflow, texturing is usually done elsewhere, it's strange to do it > >> on a mesh and then require the user to bake it down. > >> > >> Brecht. > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
