Also, is it possible to sell a patch the same way you would sell an add-on (like bSurfaces did)? I'm thinking it's not, because a patch is compiled into blender, but I thought it couldn't hurt to ask. :) Thanks.
On Wed, May 2, 2012 at 5:18 PM, Tyler Mercer <[email protected]> wrote: > I'm thinking of writing an automatic texture synthesizer for blender. > Basically, it would take an input texture and seamlessly texture a manifold > mesh with the same texture. (I've already come up with a relatively > efficient algorithm for doing this.) This would make texturing something > such as a character much less of a hassle. > > Should I write a new modifier, or just write an add-on? > A modifier would (I assume) be more efficient, since C++ is lower-level > than Python, and I'd much rather use C++ than Python. (I already know the > basics of C++, and I know Java. Python is too loose and not powerful > enough, in my opinion) > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
