It's possible to generate it into an image texture with uv map, some papers:
http://research.microsoft.com/en-us/um/people/hoppe/proj/apptexsyn/ http://research.microsoft.com/en-us/um/people/hoppe/proj/paratexsyn/ http://www-sop.inria.fr/reves/Basilic/2009/WLKT09/ On Thu, May 3, 2012 at 8:05 PM, Tyler Mercer <[email protected]> wrote: > I was planning to do something similar to what's described in this > paper.<http://graphics.stanford.edu/papers/texture-synthesis-sig01/texture.pdf> > I don't understand how I could do it any other way. Are there any > articles/papers/resources you could point me toward? > > Thanks. > > On Thu, May 3, 2012 at 9:49 AM, Brecht Van Lommel < > [email protected]> wrote: > >> Hi, >> >> On Thu, May 3, 2012 at 5:15 PM, Tyler Mercer <[email protected]> >> wrote: >> > @Brecht: Thanks for the advice. I'd actually be creating a duplicate of >> the >> > mesh, subdividing it (simple, not Catmull-Clark), and assigning vertex >> > colors, which would then be baked to a UV (with the same coordinates as >> the >> > original, un-subdivided mesh). Do you still recommend putting it in the >> > Image Editor or Texture Paint? >> >> Vertex colors are way too low resolution for practical. If you want to >> synthesize a texture with enough detail it won't work well this way, >> not unless you require very high memory usage by subdividing the mesh >> that much. The second issue is that it would be quite a strange >> workflow, texturing is usually done elsewhere, it's strange to do it >> on a mesh and then require the user to bake it down. >> >> Brecht. >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
