2012/5/6 PabloVazquez.org <[email protected]> > Thanks everybody for their feedback. > > That's why I made the page and started the discussion. > > 3D Manipulator: > I agree it should be on by default. > Somebody proposed it and I added it to the list because in all the > courses I give, I find the students (even though I explain and write > the G-R-S tools *big* in the blackboard I still see them moving > everything only with the manipulators, limiting them a lot, but maybe > just a matter of kicking them a bit more :) >
shortcuts are usually something coming later in the learning curve, so that's maybe why > > > 2. Emulate 3 button mouse - I feel this should be on since it doesn't > change anything even if you use a mouse but also doesn't leave tablet users > wondering how to work the 3D view. > +1 on Emulate 3 Button Mouse (I always enable it, and if it doesn't > harm other shortcuts then why not) > don't know on desktop, but on laptop 1234567890 are for layers if you don't turn on Emulate. > > > *Ambient Occlusion* to *Multiply* instead of Add > > taking about bad practice, thats usually one > > AO on Multiply a bad practice?, I don't really know the technical > background behind this, but I think having it in Add harms your > lighting (unless you remove it from the actual render, and use it in > compo), while in Multiply it only adds shadows. > The AO pass doesn't get affected by this. > (Ambiant * AO) + diffuse is usually the correct practice. I actually don't know why its not like that in combined. Using it in multiply is usually to use as a "dirt" map. But I understand the way its used in combined right now the need to use it in multiply by default _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
