I would like uno being handled like GIMP does: a minimum undo levels (regardless of memory used, ie: 5 steps) and a maximum memory used (regardless of how many steps that is, ie: 1024MB)
Daniel Salazar patazstudio.com On Sun, May 6, 2012 at 3:07 PM, Campbell Barton <[email protected]>wrote: > On Mon, May 7, 2012 at 4:04 AM, Alberto Torres <[email protected]> > wrote: > > Hello, > > > > Yes, please to: > > - Continuous grab. I would change it for 3D views so the mouse doesn't > > wrap inside the area but inside the whole window, but it's not > > important. > > There are 2 reasons to wrap grab within the space (and not the entire > window) > - If you wrap within the window. executing a tool can leave the mouse > over a different space type, where hitting a key will perform some > unexpected operation. (3d view to sequencer for eg). > - When a window spans 2+ monitors, its actually quite annoying when > the mouse ends up over on the far side of the screen. > > So I prefer not to change this. > > The main reason this option was disabled by default was because of > tablet input (which most users set to absolute positioning) cant be > wrapped usefully. > Today I committed a fix so tablet events dont get wrapped (on X11), > support needs to be added for OSX and windows still. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
