Hi. There is old port of YoFrankie to 2.5 which was playable last year on 2.6. http://wiki.blender.org/index.php/User:NeXyon/GSoC2010/YoFrankie!
Best, Alex On 2/12/2013 7:25 PM, Sinan Hassani wrote: > Hi everyone, here is a summery of my discussion with Intel this morning: > > http://blenderartists.org/forum/showthread.php?281528-Intel-would-help-with-BGE-but-only-if-we-have-a-working-game-prototype > > Basically I have to showcase a game in order to get funding to develop > BGE and the game. The discussions are on going, so things could change, > and I will report back any changes on the thread above. > > I'm trying to draw ideas from the community for a possible game to > present to Intel. Intel wants a business case proposed with a working > game prototype that uses BGE. > > Which is why I'd like to port YoFrankie to BGE 2.6x and present that to > Intel. From my understanding, YoFrankie can be redistributed as long as > you give attribution? This might be a license that Intel would be > interested in as well. > > Initially YoFrankie on BGE 2.49 can be presented as a demo. > > In the proposal I will include: upgrading YoFrankie graphics, port to > Intel platforms, and perhaps create new levels with the upgraded > features. The proposal has to include adding support for touch API on > Ultrabooks on Windows 8 as a minimum. > > Finally, to become a BGE dev, my goals would be to fix a few bugs from > the BGE bug tracker. I would not be adding new small features initially > for example. This could be my first few patches for BGE. > > Sinan > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
