I need to present a game prototype this week if possible. For a new demo, we have to convince Intel that such a demo can be built (real-time demo, low poly assets only, has to support touch interface). I don't think they would fund anything ahead of time, but I could ask.
In other words, you have to have something already built for BGE, and they do prefer a game. Because with a game they can showcase it on desktop hardware, on tablets, etc. They did not say why a game exactly, but I'm pretty sure they prefer that rather than something else. A game prototype is okay too, something that can become a full game later on. Also YoFrankie license might be good for this situation, because they can redistribute YoFrankie however they want. Sinan On 13-02-12 07:27 PM, Matthew Dietel wrote: > I would honestly rather see a new demo for BGE be made.. just my thoughts. > > > On Tue, Feb 12, 2013 at 6:25 PM, Sinan Hassani <[email protected]>wrote: > >> Hi everyone, here is a summery of my discussion with Intel this morning: >> >> >> http://blenderartists.org/forum/showthread.php?281528-Intel-would-help-with-BGE-but-only-if-we-have-a-working-game-prototype >> >> Basically I have to showcase a game in order to get funding to develop >> BGE and the game. The discussions are on going, so things could change, >> and I will report back any changes on the thread above. >> >> I'm trying to draw ideas from the community for a possible game to >> present to Intel. Intel wants a business case proposed with a working >> game prototype that uses BGE. >> >> Which is why I'd like to port YoFrankie to BGE 2.6x and present that to >> Intel. From my understanding, YoFrankie can be redistributed as long as >> you give attribution? This might be a license that Intel would be >> interested in as well. >> >> Initially YoFrankie on BGE 2.49 can be presented as a demo. >> >> In the proposal I will include: upgrading YoFrankie graphics, port to >> Intel platforms, and perhaps create new levels with the upgraded >> features. The proposal has to include adding support for touch API on >> Ultrabooks on Windows 8 as a minimum. >> >> Finally, to become a BGE dev, my goals would be to fix a few bugs from >> the BGE bug tracker. I would not be adding new small features initially >> for example. This could be my first few patches for BGE. >> >> Sinan >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
