To be more specific, Sinsoft can use some of the funding to hire artists for specific tasks.
1) In the demo case: hire artists to create a game environment 2) In the game case: hire artists to create new levels using any new features, etc But as I mention, demo is unlikely, game is what they will accept. Sinan On 13-02-12 07:25 PM, Sinan Hassani wrote: > Hi everyone, here is a summery of my discussion with Intel this morning: > > http://blenderartists.org/forum/showthread.php?281528-Intel-would-help-with-BGE-but-only-if-we-have-a-working-game-prototype > > > > Basically I have to showcase a game in order to get funding to develop > BGE and the game. The discussions are on going, so things could > change, and I will report back any changes on the thread above. > > I'm trying to draw ideas from the community for a possible game to > present to Intel. Intel wants a business case proposed with a working > game prototype that uses BGE. > > Which is why I'd like to port YoFrankie to BGE 2.6x and present that > to Intel. From my understanding, YoFrankie can be redistributed as > long as you give attribution? This might be a license that Intel would > be interested in as well. > > Initially YoFrankie on BGE 2.49 can be presented as a demo. > > In the proposal I will include: upgrading YoFrankie graphics, port to > Intel platforms, and perhaps create new levels with the upgraded > features. The proposal has to include adding support for touch API on > Ultrabooks on Windows 8 as a minimum. > > Finally, to become a BGE dev, my goals would be to fix a few bugs from > the BGE bug tracker. I would not be adding new small features > initially for example. This could be my first few patches for BGE. > > Sinan > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
