On Wed, May 1, 2013 at 9:55 AM, Bastien Montagne <[email protected]> wrote:
> Just a note regarding access to "misc" textures: I’ve started some work
> here, as there is currently some rather missing/incomplete/inconsistent
> features (no mask for brush, and no way to access modifiers/"texture"
> field textures when using BI, at least).
>
> My current idea is (for BI) to mix in the "new Cycles" method, not for
> stuff using tex slots (materials, lamps, worlds and particles), but for
> the others (brush, modifiers and force field). This needs some tweaks,
> as currently both systems are mutually exclusive...

Sounds good to me, makes sense to have this system also work for
blender internal.

Brecht.
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