On Wed, May 1, 2013 at 9:55 AM, Bastien Montagne <[email protected]> wrote: > Just a note regarding access to "misc" textures: I’ve started some work > here, as there is currently some rather missing/incomplete/inconsistent > features (no mask for brush, and no way to access modifiers/"texture" > field textures when using BI, at least). > > My current idea is (for BI) to mix in the "new Cycles" method, not for > stuff using tex slots (materials, lamps, worlds and particles), but for > the others (brush, modifiers and force field). This needs some tweaks, > as currently both systems are mutually exclusive...
Sounds good to me, makes sense to have this system also work for blender internal. Brecht. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
