On 01/05/2013 15:01, Brecht Van Lommel wrote:
>> Just a little TODO note here, just in case one of us can do it before
>> release: a nice thing to have is  access to the mask texture from the
>> properties window. Currently the only way to tweak the texture properties
>> there is to pin the context and browse the texture. It works but it's a bit
>> inelegant.
> Fixed it now for cycles. If Bastien implements the same system for
> blender internal later it will work there too, I guess that's for the
> next release.

Just merged it in my branch (vgroup_modifier), so here it is working as 
well in BI too. But yes, this is too much of a change to go to trunk 
now… unless we absolutely want to try to get an 'a' release! :P

Cheers,
Bastien
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