On 01/05/2013 15:01, Brecht Van Lommel wrote: >> Just a little TODO note here, just in case one of us can do it before >> release: a nice thing to have is access to the mask texture from the >> properties window. Currently the only way to tweak the texture properties >> there is to pin the context and browse the texture. It works but it's a bit >> inelegant. > Fixed it now for cycles. If Bastien implements the same system for > blender internal later it will work there too, I guess that's for the > next release.
Just merged it in my branch (vgroup_modifier), so here it is working as well in BI too. But yes, this is too much of a change to go to trunk now… unless we absolutely want to try to get an 'a' release! :P Cheers, Bastien _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
