On Wed, May 1, 2013 at 9:13 AM, Antony Riakiotakis <[email protected]> wrote: > A simple implementation is very easy to do but it can cost a bit in > performance. As for using an option, in sculpt mode there's an option to > allow the brush to accumulate, maybe we can reuse that. Unfortunately my > time is quite limited these days :/ but thanks to your and Campell's > efforts the tools are much more polished now :). Thank you again!
Ah sure, was just asking if you think it would be a good idea (mostly the view + random mapping being part of the mask). Regarding texture mask support for 2D painting, are you working on this or can I do it? From the commit log I got the impression you were working on it but now I'm not sure. > Just a little TODO note here, just in case one of us can do it before > release: a nice thing to have is access to the mask texture from the > properties window. Currently the only way to tweak the texture properties > there is to pin the context and browse the texture. It works but it's a bit > inelegant. Fixed it now for cycles. If Bastien implements the same system for blender internal later it will work there too, I guess that's for the next release. Brecht. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
