On Wed, May 1, 2013 at 9:13 AM, Antony Riakiotakis <[email protected]> wrote:
> A simple implementation is very easy to do but it can cost a bit in
> performance. As for using an option, in sculpt mode there's an option to
> allow the brush to accumulate, maybe we can reuse that. Unfortunately my
> time is quite limited these days :/ but thanks to your and Campell's
> efforts the tools are much more polished now :). Thank you again!

Ah sure, was just asking if you think it would be a good idea (mostly
the view + random mapping being part of the mask).

Regarding texture mask support for 2D painting, are you working on
this or can I do it? From the commit log I got the impression you were
working on it but now I'm not sure.

> Just a little TODO note here, just in case one of us can do it before
> release: a nice thing to have is  access to the mask texture from the
> properties window. Currently the only way to tweak the texture properties
> there is to pin the context and browse the texture. It works but it's a bit
> inelegant.

Fixed it now for cycles. If Bastien implements the same system for
blender internal later it will work there too, I guess that's for the
next release.

Brecht.
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