Sorry for the double post. Figured I'd include a comparison shot of a
current project to show the improvement.

http://cl.ly/PWaa

Jonathan Williamson
http://cgcookie.com


On Sat, Jun 8, 2013 at 10:40 AM, Jonathan Williamson
<[email protected]>wrote:

> That works great Campbell! Thanks for the quick patch.
>
> Jonathan Williamson
> http://cgcookie.com
>
>
> On Sat, Jun 8, 2013 at 5:13 AM, Ton Roosendaal <[email protected]> wrote:
>
>> Hi,
>>
>> Patch looks all fine to me :) No long debates needed, I recognize the use!
>>
>> -Ton-
>>
>> --------------------------------------------------------
>> Ton Roosendaal  -  [email protected]   -   www.blender.org
>> Chairman Blender Foundation - Producer Blender Institute
>> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>>
>>
>>
>> On 8 Jun, 2013, at 7:31, Campbell Barton wrote:
>>
>> > On Sat, Jun 8, 2013 at 2:35 PM, Jonathan Williamson
>> > <[email protected]> wrote:
>> >> Hah no worries, I'm happy to argue for it :)
>> >>
>> >> Although the case I presented is fairly specific (retopo), I don't
>> think it
>> >> needs to be evaluated that way. Instead I think it could be approached
>> as
>> >> an alternate color for edit mode, which aside from being very useful
>> for
>> >> retopology, could also further represent the difference in
>> functionality
>> >> between Object Mode and Edit Mode.
>> >>
>> >> That being said, I would actually be quite happy with simply getting
>> >> another theme color, but leaving it at the same default as the current
>> >> color. This would make both Object mode and Edit mode wire colors the
>> same,
>> >> but give artists such as myself, the ability to better customize the
>> colors
>> >> for our workflow.
>> >
>> > Patch for editmode wireframe color:
>> > http://www.graphicall.org/ftp/ideasman42/editmode_wire_r57287.diff
>> > _______________________________________________
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>>
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>
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