Agreed. I never use camera fly because it's so difficult to use with my mouse.
On Tue, Sep 3, 2013 at 7:19 PM, Campbell Barton <[email protected]>wrote: > We should probably have FPS style navigation too, as a preference or an > addon. > > On Wed, Sep 4, 2013 at 11:55 AM, Daniel Salazar - 3Developer.com > <[email protected]> wrote: > > [Bastard ZanQdo] Does anyone use flight mode? Users have asked numerous > > times for simple *FPS style navigation* and not this weird momentum > driven, > > uncontrollable.. thing. [/Bastard ZanQdo] > > > > hugs > > > > Daniel Salazar > > patazstudio.com > > > > > > On Tue, Sep 3, 2013 at 7:49 PM, Campbell Barton <[email protected] > >wrote: > > > >> Revision: 59791 > >> > >> > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59791 > >> Author: campbellbarton > >> Date: 2013-09-04 01:49:20 +0000 (Wed, 04 Sep 2013) > >> Log Message: > >> ----------- > >> tweaks to fly mode > >> - rotating the view is faster. > >> - arrow keys work (was only wasd-rf before) > >> - when stationary wheel or +/- will set z direction (so mouse wheel > always > >> sets the fly axis back to z) > >> > >> Modified Paths: > >> -------------- > >> trunk/blender/source/blender/editors/space_view3d/view3d_fly.c > >> > >> Modified: trunk/blender/source/blender/editors/space_view3d/view3d_fly.c > >> =================================================================== > >> --- trunk/blender/source/blender/editors/space_view3d/view3d_fly.c > >> 2013-09-04 01:29:34 UTC (rev 59790) > >> +++ trunk/blender/source/blender/editors/space_view3d/view3d_fly.c > >> 2013-09-04 01:49:20 UTC (rev 59791) > >> @@ -159,6 +159,11 @@ > >> WM_modalkeymap_add_item(keymap, RKEY, KM_PRESS, 0, 0, > >> FLY_MODAL_DIR_UP); > >> WM_modalkeymap_add_item(keymap, FKEY, KM_PRESS, 0, 0, > >> FLY_MODAL_DIR_DOWN); > >> > >> + WM_modalkeymap_add_item(keymap, UPARROWKEY, KM_PRESS, 0, 0, > >> FLY_MODAL_DIR_FORWARD); > >> + WM_modalkeymap_add_item(keymap, DOWNARROWKEY, KM_PRESS, 0, 0, > >> FLY_MODAL_DIR_BACKWARD); > >> + WM_modalkeymap_add_item(keymap, LEFTARROWKEY, KM_PRESS, 0, 0, > >> FLY_MODAL_DIR_LEFT); > >> + WM_modalkeymap_add_item(keymap, RIGHTARROWKEY, KM_PRESS, 0, 0, > >> FLY_MODAL_DIR_RIGHT); > >> + > >> WM_modalkeymap_add_item(keymap, XKEY, KM_PRESS, 0, 0, > >> FLY_MODAL_AXIS_LOCK_X); > >> WM_modalkeymap_add_item(keymap, ZKEY, KM_PRESS, 0, 0, > >> FLY_MODAL_AXIS_LOCK_Z); > >> > >> @@ -580,6 +585,12 @@ > >> double time_currwheel; > >> float time_wheel; > >> > >> + /* not quite correct but avoids > confusion > >> WASD/arrow keys 'locking up' */ > >> + if (fly->axis == -1) { > >> + fly->axis = 2; > >> + fly->speed = fabsf(fly->speed); > >> + } > >> + > >> time_currwheel = > PIL_check_seconds_timer(); > >> time_wheel = (float)(time_currwheel - > >> fly->time_lastwheel); > >> fly->time_lastwheel = time_currwheel; > >> @@ -599,6 +610,12 @@ > >> double time_currwheel; > >> float time_wheel; > >> > >> + /* not quite correct but avoids > confusion > >> WASD/arrow keys 'locking up' */ > >> + if (fly->axis == -1) { > >> + fly->axis = 2; > >> + fly->speed = -fabsf(fly->speed); > >> + } > >> + > >> time_currwheel = > PIL_check_seconds_timer(); > >> time_wheel = (float)(time_currwheel - > >> fly->time_lastwheel); > >> fly->time_lastwheel = time_currwheel; > >> @@ -806,9 +823,10 @@ > >> > >> static int flyApply(bContext *C, FlyInfo *fly) > >> { > >> -#define FLY_ROTATE_FAC 2.5f /* more is faster */ > >> +#define FLY_ROTATE_FAC 10.0f /* more is faster */ > >> #define FLY_ZUP_CORRECT_FAC 0.1f /* amount to correct per step */ > >> #define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each > >> step */ > >> +#define FLY_SMOOTH_FAC 20.0f /* higher value less lag */ > >> > >> /* fly mode - Shift+F > >> * a fly loop where the user can move move the view as if they > are > >> flying > >> @@ -1052,7 +1070,7 @@ > >> } > >> > >> /* impose a directional lag */ > >> - interp_v3_v3v3(dvec, dvec_tmp, fly->dvec_prev, > >> (1.0f / (1.0f + (time_redraw * 5.0f)))); > >> + interp_v3_v3v3(dvec, dvec_tmp, fly->dvec_prev, > >> (1.0f / (1.0f + (time_redraw * FLY_SMOOTH_FAC)))); > >> > >> if (rv3d->persp == RV3D_CAMOB) { > >> Object *lock_ob = fly->root_parent ? > >> fly->root_parent : fly->v3d->camera; > >> > >> _______________________________________________ > >> Bf-blender-cvs mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-blender-cvs > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- Jeffrey "Italic_" Hoover _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
