Ok, first things first, what you describe is called a game engine,
Ton has talked about "integrating" a game engine in the BGUI, there is the BGE, which is like a "shell extension" of a few libraries and python handles, but it's not integrated with blender, it's like a seperate "app" I vote for both.... as the BGE is better for some things whatever the end result may be I would like to see real time collaboration tools, (multiplayer blending) On Wed, Sep 4, 2013 at 8:44 AM, Jace Priester < [email protected]> wrote: > It would be fantastic for putting together walkthroughs of > scenes/buildings/terrain if you could record all the motion to a camera's > keyframes and then smooth/edit them. I don't think any of this has to be > implemented in C either. The Python API should expose plenty to do > everything being discussed here. I've done a bit with mouse- and > keyboard-driven viewport transforms already and this seems no different > implementation-wise. > > With bullet being integrated into the editor, I could even see there being > a possibility for walking on surfaces, jumping, and whatnot given a > predefined eye height. Beyond what is necessary of course, but that would > be very cool if someone wanted to fool with it. > > So shall we get an FPS extension started? > > > > On Wed, Sep 4, 2013 at 3:52 AM, Blender Attitude > <[email protected]>wrote: > > > This was my very first request regarding Blender. Would be sooo more > > convenient. > > > > The other old request was to have handles to play with the size/position > of > > compositor backdrop. > > > > Blender is so powerful. But there are still a few "little" adjustments > that > > would make it intuitive. > > > > Anyway, we love it with or without that and we will never repeat enough > > times how much we appreciate your commitment ! > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > > > -------------------------------------------------------------------------- > Jace Priester > Threespace Imaging > [email protected] > 559-284-0904 > -------------------------------------------------------------------------- > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
