Collaboration and "multiplayer blending" have nothing to do with a camera movement mode. No one is talking about BGE or a game engine. We're talking about how to move the camera about the workspace. That's all I have to say about that.
On Wed, Sep 4, 2013 at 11:30 AM, Jacob Merrill <[email protected]>wrote: > Ok, first things first, > > what you describe is called a game engine, > > Ton has talked about "integrating" a game engine in the BGUI, > > there is the BGE, which is like a "shell extension" of a few libraries and > python handles, > but it's not integrated with blender, it's like a seperate "app" > > I vote for both.... > > as the BGE is better for some things > whatever the end result may be I would like to see real time collaboration > tools, > (multiplayer blending) > > > On Wed, Sep 4, 2013 at 8:44 AM, Jace Priester < > [email protected]> wrote: > > > It would be fantastic for putting together walkthroughs of > > scenes/buildings/terrain if you could record all the motion to a camera's > > keyframes and then smooth/edit them. I don't think any of this has to be > > implemented in C either. The Python API should expose plenty to do > > everything being discussed here. I've done a bit with mouse- and > > keyboard-driven viewport transforms already and this seems no different > > implementation-wise. > > > > With bullet being integrated into the editor, I could even see there > being > > a possibility for walking on surfaces, jumping, and whatnot given a > > predefined eye height. Beyond what is necessary of course, but that would > > be very cool if someone wanted to fool with it. > > > > So shall we get an FPS extension started? > > > > > > > > On Wed, Sep 4, 2013 at 3:52 AM, Blender Attitude > > <[email protected]>wrote: > > > > > This was my very first request regarding Blender. Would be sooo more > > > convenient. > > > > > > The other old request was to have handles to play with the > size/position > > of > > > compositor backdrop. > > > > > > Blender is so powerful. But there are still a few "little" adjustments > > that > > > would make it intuitive. > > > > > > Anyway, we love it with or without that and we will never repeat enough > > > times how much we appreciate your commitment ! > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > -- > > > > > > > -------------------------------------------------------------------------- > > Jace Priester > > Threespace Imaging > > [email protected] > > 559-284-0904 > > > -------------------------------------------------------------------------- > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- -------------------------------------------------------------------------- Jace Priester Threespace Imaging [email protected] 559-284-0904 -------------------------------------------------------------------------- _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
