Currently it's possible to do first-person camera repositioning by setting view to the camera (numpad 0), selecting the same camera, then translating or rotating on the View coordinate system.
But +1 for a first-person FPS-style WASD or arrow-key fly mode. On Wed, Sep 11, 2013 at 4:43 PM, W. Nelson <[email protected]> wrote: > 1+ for fly mode that is usable to position cameras. It is what I use it for > in other programs for large scale sets such as pathways between buildings. > JTa > > > > > ________________________________ > From: David Jeske <[email protected]> > To: bf-blender developers <[email protected]> > Sent: Wednesday, September 11, 2013 1:35 PM > Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: > /data/svn/bf-blender [59791] trunk/blender/source/blender/ > editors/space_view3d/view3d_fly.c: tweaks to fly mode > > > i for one would be happy with a fly mode that was not a game engine, had no > movement over surfaces, but was free of the momentum driven movement. i > just want it to. more easily reposition cameras. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
