Currently it's possible to do first-person camera repositioning by
setting view to the camera (numpad 0), selecting the same camera, then
translating or rotating on the View coordinate system.

But +1 for a first-person FPS-style WASD or arrow-key fly mode.

On Wed, Sep 11, 2013 at 4:43 PM, W. Nelson <[email protected]> wrote:
> 1+ for fly mode that is usable to position cameras.  It is what I use it for 
> in other programs for large scale sets such as pathways between buildings.
> JTa
>
>
>
>
> ________________________________
>  From: David Jeske <[email protected]>
> To: bf-blender developers <[email protected]>
> Sent: Wednesday, September 11, 2013 1:35 PM
> Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: 
> /data/svn/bf-blender [59791] trunk/blender/source/blender/ 
> editors/space_view3d/view3d_fly.c: tweaks to fly mode
>
>
> i for one would be happy with a fly mode that was not a game engine, had no
> movement over surfaces, but was free of the momentum driven movement. i
> just want it to. more easily reposition cameras.
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