If displace is slow and setting up textures is a hassle, maybe its
better if we have a way to select between different displacement
methods [Constant | Noise | Texture].

Prefer not to add new modifiers just because existing ones could be
implemented better.

Also, best link to the patch, otherwise everyone needs to search for it:
https://developer.blender.org/D320

Added initial review.

On Sun, Feb 16, 2014 at 11:16 AM, Paulo José Amaro <[email protected]> wrote:
> Patrick, this is one of the most wanted features I ever seen. Also It's
> amazing to see how well you did the UI for this modifier.
>
> My suggestion is to include another noise options from F-Curve's Noise
> Modifier, like "phase", "scale" and "depth". I'm not sure if they are
> applicable to a mesh modifier, but I hope they are just the same options
> applied to space domain, not time.
>
> Also it would be interesting to provide a seed interpolation option. This
> could be done using the average between top and floor functions of the seed
> value. Lets say seed "1.6" is 40% seed "1" and 60% seed "2". So it would be
> possible to animate smoothly from a seed to another.
>
> Thank you for doing this! I hope I can test this patch... it will be my
> first attempt with patches
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-- 
- Campbell
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