If displace is slow and setting up textures is a hassle, maybe its better if we have a way to select between different displacement methods [Constant | Noise | Texture].
Prefer not to add new modifiers just because existing ones could be implemented better. Also, best link to the patch, otherwise everyone needs to search for it: https://developer.blender.org/D320 Added initial review. On Sun, Feb 16, 2014 at 11:16 AM, Paulo José Amaro <[email protected]> wrote: > Patrick, this is one of the most wanted features I ever seen. Also It's > amazing to see how well you did the UI for this modifier. > > My suggestion is to include another noise options from F-Curve's Noise > Modifier, like "phase", "scale" and "depth". I'm not sure if they are > applicable to a mesh modifier, but I hope they are just the same options > applied to space domain, not time. > > Also it would be interesting to provide a seed interpolation option. This > could be done using the average between top and floor functions of the seed > value. Lets say seed "1.6" is 40% seed "1" and 60% seed "2". So it would be > possible to animate smoothly from a seed to another. > > Thank you for doing this! I hope I can test this patch... it will be my > first attempt with patches > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
