Just my 2 cents: "Displacement" in terms of the English definition means "the action of moving something from its place or position".
While I know that in CG terms it refers to individual vertex displacement using some texture to give detail or randomness to a mesh, the English definition would still describe this new function of displacing the instance as a whole. I think it would be most intuitive to join the proposed modifier with the Displacement modifier as Campbell suggested, with a Constant/Texture/Noise enum. And unless I'm misunderstanding, I don't really see the point of the vertex noise idea - just use a small colour noise texture with the displacement modifier set to RGB>XYZ (though perhaps this textureless way is much faster?) Plus the modifier list is long enough already :) Cheers (and thanks for this great feature!) Greg Zaal On 17 February 2014 16:20, Jonathan Williamson <[email protected]>wrote: > I don't have a strong opinion one way or the other, except that I think the > proposed and existing functionality and both very important to have. > > I have not tested the patch yet, but from the descriptions it seems to me > that the proposed Noise modifier is really Mesh Noise + Object Offset. > > The Object Offset (via the Whole Mesh Mode) is really beneficial when > arraying objects and is something we've not be able to do before. Am I > correct in thinking it can offset object instances within an array? > > Jonathan Williamson > http://cgcookie.com > > > On Sun, Feb 16, 2014 at 3:19 PM, Thomas Beck <[email protected] > >wrote: > > > Hi Patrice, > > > > I find your modifier very useful and needed! Every time when we are > working > > here in the studio with array modifiers we have the same problem: > > Randomizing those perfectly aligned clones. We are at the moment using a > > tiny little script but we would love to have it on the modifier stack. > > > > I agree with Campell on the other side though that when it comes to > > randomizing vertices a displacement modifier is "enough" (if you could > say > > that as an artist...we want always more ;)) But as you clearly stated, > the > > two first options are more or less a by-product of your real work and I > > could not see any harm on having a specialized modifier for randomizing > > stuff - only possibilities. > > > > I'm looking forward to seeing your work improve and I'm happy that there > is > > some optimizing efforts going on from Campbell in the displacement mod > > (that is awesome btw too). > > > > Good work so far! Will subscribe to the task... > > > > > > > > > > 2014-02-16 16:58 GMT+01:00 Patrice Bertrand < > [email protected] > > >: > > > > > Hi, > > > Keep in mind that the main goal is to add randomness to arrays of > objects > > > and to dedicated objects, which clearly the displacement modifier will > > not > > > do. The "individual vertices" mode is just a simple by-product, like > > > "while we're at it we could as well shift vertices". When it comes to > > > shifting vertices, clearly, this is very coarse, and > displacement+texture > > > is far more powerfull and flexible. But overall I don't think the > > proposed > > > noise modifier is redundant. > > > This being said, I did think of adding a 'along normal' option to the > > > vertex mode, which would act a tiny bit like a displacement, albeit > > without > > > any of the patterns that textures allow. > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > > -- > > > > ------ > > Plasmasolutions > > Design | Development | Training > > > > Website: Http://www.plasmasolutions.de <http://www.plasmasolutions.de/> > > Blog: Http://blog.plasmasolutions.de <http://blog.plasmasolutions.de/> > > > > Telefon: 0176 2017 9565 > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
