Hi, Keep in mind that the main goal is to add randomness to arrays of objects and to dedicated objects, which clearly the displacement modifier will not do. The "individual vertices" mode is just a simple by-product, like "while we're at it we could as well shift vertices". When it comes to shifting vertices, clearly, this is very coarse, and displacement+texture is far more powerfull and flexible. But overall I don't think the proposed noise modifier is redundant. This being said, I did think of adding a 'along normal' option to the vertex mode, which would act a tiny bit like a displacement, albeit without any of the patterns that textures allow. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
- [Bf-committers] Proposed Noise Modifier Patrice Gmail
- Re: [Bf-committers] Proposed Noise Modifier metalliandy
- Re: [Bf-committers] Proposed Noise Modifier Paulo José Amaro
- Re: [Bf-committers] Proposed Noise Modifier Campbell Barton
- Re: [Bf-committers] Proposed Noise Modifi... metalliandy
- Re: [Bf-committers] Proposed Noise Mo... Campbell Barton
- Re: [Bf-committers] Proposed Noi... Dan McGrath
- Re: [Bf-committers] Proposed Noi... metalliandy
- Re: [Bf-committers] Proposed Noise Modifier Patrice Bertrand
- Re: [Bf-committers] Proposed Noise Modifier Thomas Beck
- Re: [Bf-committers] Proposed Noise Modifi... Jonathan Williamson
- Re: [Bf-committers] Proposed Noise Mo... Greg Zaal
- Re: [Bf-committers] Proposed Noi... metalliandy
- Re: [Bf-committers] Proposed... patrick boelens
- Re: [Bf-committers] Proposed Noise Modifier Wolfgang Fähnle
