I don't have a strong opinion one way or the other, except that I think the proposed and existing functionality and both very important to have.
I have not tested the patch yet, but from the descriptions it seems to me that the proposed Noise modifier is really Mesh Noise + Object Offset. The Object Offset (via the Whole Mesh Mode) is really beneficial when arraying objects and is something we've not be able to do before. Am I correct in thinking it can offset object instances within an array? Jonathan Williamson http://cgcookie.com On Sun, Feb 16, 2014 at 3:19 PM, Thomas Beck <[email protected]>wrote: > Hi Patrice, > > I find your modifier very useful and needed! Every time when we are working > here in the studio with array modifiers we have the same problem: > Randomizing those perfectly aligned clones. We are at the moment using a > tiny little script but we would love to have it on the modifier stack. > > I agree with Campell on the other side though that when it comes to > randomizing vertices a displacement modifier is "enough" (if you could say > that as an artist...we want always more ;)) But as you clearly stated, the > two first options are more or less a by-product of your real work and I > could not see any harm on having a specialized modifier for randomizing > stuff - only possibilities. > > I'm looking forward to seeing your work improve and I'm happy that there is > some optimizing efforts going on from Campbell in the displacement mod > (that is awesome btw too). > > Good work so far! Will subscribe to the task... > > > > > 2014-02-16 16:58 GMT+01:00 Patrice Bertrand <[email protected] > >: > > > Hi, > > Keep in mind that the main goal is to add randomness to arrays of objects > > and to dedicated objects, which clearly the displacement modifier will > not > > do. The "individual vertices" mode is just a simple by-product, like > > "while we're at it we could as well shift vertices". When it comes to > > shifting vertices, clearly, this is very coarse, and displacement+texture > > is far more powerfull and flexible. But overall I don't think the > proposed > > noise modifier is redundant. > > This being said, I did think of adding a 'along normal' option to the > > vertex mode, which would act a tiny bit like a displacement, albeit > without > > any of the patterns that textures allow. > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > -- > > ------ > Plasmasolutions > Design | Development | Training > > Website: Http://www.plasmasolutions.de <http://www.plasmasolutions.de/> > Blog: Http://blog.plasmasolutions.de <http://blog.plasmasolutions.de/> > > Telefon: 0176 2017 9565 > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
