Here is a video about this noise modifier, was not in first desciption. http://www.youtube.com/watch?v=861mrwev6Cs&feature=youtu.be
Cheers, mib. Am 16.02.2014, 16:58 Uhr, schrieb Patrice Bertrand <[email protected]>: > Hi, > Keep in mind that the main goal is to add randomness to arrays of objects > and to dedicated objects, which clearly the displacement modifier will > not > do. The "individual vertices" mode is just a simple by-product, like > "while we're at it we could as well shift vertices". When it comes to > shifting vertices, clearly, this is very coarse, and displacement+texture > is far more powerfull and flexible. But overall I don't think the > proposed > noise modifier is redundant. > This being said, I did think of adding a 'along normal' option to the > vertex mode, which would act a tiny bit like a displacement, albeit > without > any of the patterns that textures allow. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
