Here is a video about this noise modifier, was not in first desciption.

http://www.youtube.com/watch?v=861mrwev6Cs&feature=youtu.be

Cheers, mib.

Am 16.02.2014, 16:58 Uhr, schrieb Patrice Bertrand  
<[email protected]>:

> Hi,
> Keep in mind that the main goal is to add randomness to arrays of objects
> and to dedicated objects, which clearly the displacement modifier will  
> not
> do.  The "individual vertices" mode is just a simple by-product, like
> "while we're at it we could as well shift vertices".   When it comes to
> shifting vertices, clearly, this is very coarse, and displacement+texture
> is far more powerfull and flexible.  But overall I don't think the  
> proposed
> noise modifier is redundant.
> This being said, I did think of adding a 'along normal' option to the
> vertex mode, which would act a tiny bit like a displacement, albeit  
> without
> any of the patterns that textures allow.
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