---------- Forwarded message ---------- From: "Jacob Merrill" <[email protected]> Date: Mar 18, 2014 12:02 PM Subject: Re: [Bf-committers] GSoC 2014 Aspirant: Implementation of a Pyramid Primitive in Blender To: <[email protected]> Cc:
A cone primitive shape bound can be set, but a pyramid collision bound can't, it would be very usefully in a low resource collision bound, as a alternative to triangle mesh or convex hull, also if you could support any box shape, ie pyramid with the top sliced off, that may be some work. On Mar 18, 2014 11:42 AM, "Harley Acheson" <[email protected]> wrote: > > If it's a pyramid it should have it's own create method > > I don't agree... > > We could duplicate the current "cone" code, call it "pyramid", and restrict > it to 3 or 4 sides only. But that would be incorrect because a pyramid can > have any number of sides. So then "cone" and "pyramid" would be identical. > Hmmm... that's because they are basically the same things. > > We could rename our "cone" to "pyramid" or to "Cone / Pyramid" or people > can just get used to the difference in terminology. But having two items in > the list doing the same job with different names seems silly... > > Harley > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
