Hi everyone!
A long, long time ago I've made two changes to Blender that made my life easier.
1) Math in number input. This allowed me to input things like Z 360/32*7
to rotate an object on the Z-axis by 78.75 degrees; or 7 segments of a
default UV Sphere for instance. This was also extremely useful for
quickly manually placing duplicates in (part of) a circle. Just set the
pivot point to the 3D cursor and type ctrl+D R Z 360/7 6 times to get it done!
2) Multi-touch scroll-to-zoom. Currently multi-touch enabled devices
automatically
default to two-finger-scroll for rotating and pinch for zooming. This patch
added a toggle that set
two-finger-scroll to zoom.
The code for both these areas has
changed significantly, so I've just stayed on 2.67 until now. However, I
am beginning to miss being able to play with new all the new features,
so I'd kind of like to upgrade now. ;)
Before I spend a lot of
time implementing a new haphazard hack however, I was wondering if
perhaps a core dev would be willing to take a look at this.
Number one is really more of a wishlist item to me, though it is probably a
very useful tool to have, and would also fit well with the current system now
that we can already type 4-1.3 for instance.
Scroll-to-zoom, however, is an absolute deal-breaker for me. As I have a
physical handicap that affects the stance of my hands, pinching is a very slow
and difficult operation for me to perform.
I've tried setting View3D's zoom to Mouse/Trackpad Rotate in the preferences,
but this didn't work properly either. Perhaps these events could be separated
into more generic commands that don't already imply/ affect a function? I.e.:
Trackpad Rotate -> Trackpad Scroll
Trackpad Zoom -> Trackpack Pinch
Alright, this mail's long enough as-is methinks. Looking forward to a reply!
Cheers,
Patrick
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