It has struck me as odd that we have support for vertex arrays AND vertex buffer objects wrapped in the same code and we still fall back to immediate OpenGL mode if VBO option is off.
Vertex Arrays are included in OpenGL 1.1 and blender already requires OpenGL 1.4 if I remember correctly. They are also faster than immediate mode. And apart from that, OpenGL 1.1 has been everywhere since like...forever! We have to spend so much energy maintaining both front-ends, where maintaining just one would be much simpler. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
