It has struck me as odd that we have support for vertex arrays AND vertex
buffer objects wrapped in the same code and we still fall back to immediate
OpenGL mode if VBO option is off.

Vertex Arrays are included in OpenGL 1.1 and blender already requires
OpenGL 1.4 if I remember correctly. They are also faster than immediate
mode. And apart from that, OpenGL 1.1 has been everywhere since
like...forever!

We have to spend so much energy maintaining both front-ends, where
maintaining just one would be much simpler.
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