Hi Antony, you're right about this. But as Ton wrote on the blog some time ago (http://code.blender.org/index.php/2013/06/blender-roadmap-2-7-2-8-and-beyon d/) Blender is about to move to OpenGL 2.1, this would be a great opportunity to rewrite a great deal of legacy code and get rid of these old structures.
Best regards Jürgen -----Ursprüngliche Nachricht----- Von: [email protected] [mailto:[email protected]] Im Auftrag von Antony Riakiotakis Gesendet: Freitag, 4. April 2014 20:08 An: bf-blender developers Betreff: [Bf-committers] Vertex Buffer Object/Vertex Buffer Array It has struck me as odd that we have support for vertex arrays AND vertex buffer objects wrapped in the same code and we still fall back to immediate OpenGL mode if VBO option is off. Vertex Arrays are included in OpenGL 1.1 and blender already requires OpenGL 1.4 if I remember correctly. They are also faster than immediate mode. And apart from that, OpenGL 1.1 has been everywhere since like...forever! We have to spend so much energy maintaining both front-ends, where maintaining just one would be much simpler. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
