Yes, I agree, it would be a clear improvement to use vertex arrays
even if VBO's are turned off.

On Fri, Apr 4, 2014 at 8:08 PM, Antony Riakiotakis <[email protected]> wrote:
> It has struck me as odd that we have support for vertex arrays AND vertex
> buffer objects wrapped in the same code and we still fall back to immediate
> OpenGL mode if VBO option is off.
>
> Vertex Arrays are included in OpenGL 1.1 and blender already requires
> OpenGL 1.4 if I remember correctly. They are also faster than immediate
> mode. And apart from that, OpenGL 1.1 has been everywhere since
> like...forever!
>
> We have to spend so much energy maintaining both front-ends, where
> maintaining just one would be much simpler.
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