Yes, I agree, it would be a clear improvement to use vertex arrays even if VBO's are turned off.
On Fri, Apr 4, 2014 at 8:08 PM, Antony Riakiotakis <[email protected]> wrote: > It has struck me as odd that we have support for vertex arrays AND vertex > buffer objects wrapped in the same code and we still fall back to immediate > OpenGL mode if VBO option is off. > > Vertex Arrays are included in OpenGL 1.1 and blender already requires > OpenGL 1.4 if I remember correctly. They are also faster than immediate > mode. And apart from that, OpenGL 1.1 has been everywhere since > like...forever! > > We have to spend so much energy maintaining both front-ends, where > maintaining just one would be much simpler. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
