Hi, Added a patch here
https://developer.blender.org/D452 This should serve as a good start for getting rid of quite a lot of ultra legacy calls. On 4 April 2014 22:26, Brecht Van Lommel <[email protected]> wrote: > Yes, I agree, it would be a clear improvement to use vertex arrays > even if VBO's are turned off. > > On Fri, Apr 4, 2014 at 8:08 PM, Antony Riakiotakis <[email protected]> > wrote: > > It has struck me as odd that we have support for vertex arrays AND vertex > > buffer objects wrapped in the same code and we still fall back to > immediate > > OpenGL mode if VBO option is off. > > > > Vertex Arrays are included in OpenGL 1.1 and blender already requires > > OpenGL 1.4 if I remember correctly. They are also faster than immediate > > mode. And apart from that, OpenGL 1.1 has been everywhere since > > like...forever! > > > > We have to spend so much energy maintaining both front-ends, where > > maintaining just one would be much simpler. > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
