Not currently, no. It might be, ultimately, but imho the combination modifier + vgroup is powerful enough to cover 99% of the needs (at least, from use cases I found on the web). And adding direct edition in Edit mode (though possible with current design) implies much bigger changes in that mode, we'd have to add loops (face corners) selection mode, many edittools and code not only to edit the normals, but also maintain consistency of normals across 'smooth fans', etc. Not sure we would get an agreement on such invasive changes.
Bastien Le 03/08/2014 09:30, Hadrien Brissaud a écrit : > Hello everyone, > > regarding the future implementation of custom normals ; is it planned to > have them editable in the viewport the same way as vertices edges and faces > (*ie* Maya style) ? > > Thank you, > > Hadrien > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
