I see thank you. I got a build yesterday on Graphicall but couldn't figure out how to properly use the new modifier, I guess some doc will probably be needed.
Regards, Hadrien On 3 August 2014 16:40, Bastien Montagne <[email protected]> wrote: > Not currently, no. It might be, ultimately, but imho the combination > modifier + vgroup is powerful enough to cover 99% of the needs (at > least, from use cases I found on the web). And adding direct edition in > Edit mode (though possible with current design) implies much bigger > changes in that mode, we'd have to add loops (face corners) selection > mode, many edittools and code not only to edit the normals, but also > maintain consistency of normals across 'smooth fans', etc. Not sure we > would get an agreement on such invasive changes. > > Bastien > > Le 03/08/2014 09:30, Hadrien Brissaud a écrit : > > Hello everyone, > > > > regarding the future implementation of custom normals ; is it planned to > > have them editable in the viewport the same way as vertices edges and > faces > > (*ie* Maya style) ? > > > > Thank you, > > > > Hadrien > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
