Yep, docs will be needed for sure. :)

Modifier is rather simple to use though, 
http://mont29.wordpress.com/2014/08/01/custom-split-normals-first-testbuild-available/
 
and the tooltips should be enough to start using it?

Bastien
Le 03/08/2014 10:27, Hadrien Brissaud a écrit :
> I see thank you. I got a build yesterday on Graphicall but couldn't figure
> out how to properly use the new modifier, I guess some doc will probably be
> needed.
>
> Regards,
>
> Hadrien
>
>
> On 3 August 2014 16:40, Bastien Montagne <[email protected]> wrote:
>
>> Not currently, no. It might be, ultimately, but imho the combination
>> modifier + vgroup is powerful enough to cover 99% of the needs (at
>> least, from use cases I found on the web). And adding direct edition in
>> Edit mode (though possible with current design) implies much bigger
>> changes in that mode, we'd have to add loops (face corners) selection
>> mode, many edittools and code not only to edit the normals, but also
>> maintain consistency of normals across 'smooth fans', etc. Not sure we
>> would get an agreement on such invasive changes.
>>
>> Bastien
>>
>> Le 03/08/2014 09:30, Hadrien Brissaud a écrit :
>>> Hello everyone,
>>>
>>> regarding the future implementation of custom normals ; is it planned to
>>> have them editable in the viewport the same way as vertices edges and
>> faces
>>> (*ie* Maya style) ?
>>>
>>> Thank you,
>>>
>>> Hadrien
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