Yep, Object mode is similar to cage baking, and allows to to make that kind of 'round corners' effect: http://blenderartists.org/forum/showthread.php?284736-Normals-Editing-in-Blender&p=2647219&viewfull=1#post2647219
Bastien Le 03/08/2014 13:23, Hadrien Brissaud a écrit : > Your blog post clears things up, I thought the purpose of the modifier was > different. The "object" mode is kind of similar to cage baking then ? > Taking another object as source for the normals (high poly -> low poly). > > Thank you. > > Hadrien > > > On 3 August 2014 18:55, Bastien Montagne <[email protected]> wrote: > >> Yep, docs will be needed for sure. :) >> >> Modifier is rather simple to use though, >> >> http://mont29.wordpress.com/2014/08/01/custom-split-normals-first-testbuild-available/ >> and the tooltips should be enough to start using it? >> >> Bastien >> Le 03/08/2014 10:27, Hadrien Brissaud a écrit : >>> I see thank you. I got a build yesterday on Graphicall but couldn't >> figure >>> out how to properly use the new modifier, I guess some doc will probably >> be >>> needed. >>> >>> Regards, >>> >>> Hadrien >>> >>> >>> On 3 August 2014 16:40, Bastien Montagne <[email protected]> wrote: >>> >>>> Not currently, no. It might be, ultimately, but imho the combination >>>> modifier + vgroup is powerful enough to cover 99% of the needs (at >>>> least, from use cases I found on the web). And adding direct edition in >>>> Edit mode (though possible with current design) implies much bigger >>>> changes in that mode, we'd have to add loops (face corners) selection >>>> mode, many edittools and code not only to edit the normals, but also >>>> maintain consistency of normals across 'smooth fans', etc. Not sure we >>>> would get an agreement on such invasive changes. >>>> >>>> Bastien >>>> >>>> Le 03/08/2014 09:30, Hadrien Brissaud a écrit : >>>>> Hello everyone, >>>>> >>>>> regarding the future implementation of custom normals ; is it planned >> to >>>>> have them editable in the viewport the same way as vertices edges and >>>> faces >>>>> (*ie* Maya style) ? >>>>> >>>>> Thank you, >>>>> >>>>> Hadrien >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> [email protected] >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
